- Graphics are, how do I put it... like watching Cool World. The environmental texture is great, but the cars look cartoonish (i.e. way too much mirror reflection, not crisp). Not bad, but you think they could have done better given the competition.
- The statistical replay data is very cool (tire pad pressure, temp, shock telemetry, etc. etc.) but what good is it if you can't save it? Without the ability to save the data and look at it at another time, or compare it to other data, the whole feature is worthless. GT4's analyzer at least allowed you to save telemetry, and you could compare it with any other saved telemetry, including other drivers. Forza dropped the ball big time here, they almost had something.
-GT4s 650+ cars and wider variety of cars > Forza 250 or so cars.
- The driving style takes some getting used to if you've been playing GT4. Steering input is not as sharp, and because of the physics model, trail breaking becomes a bit different due to any car (even the FF
) tendency to break into drift. It feels like GT3 in Arcade-Drift mode. There is no force feedback wheel support, which GT4 definitely benefited from. I'd still like to try it with a wheel before I start cementing an opinion of the driving experience.
- I still don't see how the Forza is only supporting 480p. Another opportunity lost by Forza Motorsports. GT4 pulls off 1080i in style on inferior hardware. I've also noticed occasional clipping during driving. For now I'll blame the Xbox and not the game itself unless I see others having the same problem.
- I do like the touge/ downhill point to point races. You Drift/Initial D fans (yes, I said the "D" word) are going to love that, and the multiplayer seems to be more polished than GT4 in it's current form. It's really fun attacking the downhill with 8 other drivers online
. Definitely a strong point, and something I wish that GT4 would have carried over (GT2 did have Pikes Peak)
- The adjustability in modding the car is on par with GT4. Forza allows you to play with tire pressure and caster, something that GT4 didn't do (GT4 kind of "guestimates" caster with the other suspension settings). on the other hand GT4 allows you to play with ballast weight, and some other things that Forza doesn't have. You can definitely appreciate both games for car adjustability. Forza also has the car customization where you basically use a kind of photoshop and you can customize (Paint, decal, RICE OUT, your choice) your car. I've made some decent race livery schemes with it, although I've already see stuff online that puts mine to shame, so I won't bore you with my sorry renditions. This is really cool in that you can really turn a stock car you buy into a "race" car, from the modifications straight to the paintjob.
- No rally or rally cars in Forza
Forza is a good driving game, and the best driving game to ever come out on Xbox so far (light years ahead of Project Gothom and Sega GT). That being said, a GT4 killer it is definitely not.
There is also the autocross tracks, which are pretty cool. They did a very good job, the layouts are similar to SCCA Pro Solo Tours, with the chalked lines surrounded by cones. 5 second penalty per 1st degree cone murder.
Rx3 - Level 16, 9.2% complete, 15 cars. APR Celica is the shit.